15 Temmuz 2004 Perşembe

The Return of a Computer Game Legend

I remember with great fondness, sitting in the computer lab at college playing the original Doom over the network against my fellow students. That was a time killer in the biggest sense, you could play for hours and not even notice. I will always have fond memories of killing fellow players in the most graphic ways possible in the mid 90's. Doom was the first of its kind, a trend setter that has been copied a thousand times over now. So it will be interesting to see if the new release (finally) of Doom 3 will live up to the original.



Some who argue against violence in video games are sure to cringe at Doom 3, just as they did at the original. Does computer game violence affect real life violence? The links are tenuous at best. Neither myself nor any of my friends who played Doom have ever considered actually killing (or even hurting) anyone. That doesn't mean that there aren't unstable people out there who might go overboard, but those people will exist rather video games do or not. The favorite argument made is that my generation has seen X number of thousands of deaths on TV by the time we were 20 years old. That's true, and more than half of them were seen thanks to cartoons like Bugs Bunny and the Roadrunner. Yet, no one called for them to be taken off the air. If we really abhor violence, then why not push to have all violence removed, period? Why be selective?



Violence is a problem in our society, as it is everywhere else. But when we focus on blaming entertainment, we lose sight of the fact that violence is a result of our own fallen nature. TV and video games cannot take all the blame for human short-comings. After all, as Bobcat Goldwaith once said, Hitler didn't have cable television.

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